B) Tactical Roll 1-3. Fire a bullet that creates a toxic field where it lands that inflicts enemies with poison build-up. Weapon 2: MG Kalimsky (base to ++), MG Tonfsky (base to ++). Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Gun and Sword. increasing DEF from 9,100 to 9,600 results in cutting damage in half and hitting the DEF cap. Gadget effects are improved by 30 percent for 60 seconds. Fire one volley at enemies while dodging left and right. Lasts for 60 seconds. For stuff that I don’t know the official translated names for, I just wrote down my best approximation. Inflicts large stun buildup within an area. Weak Spot Damage is determined by the Base Attack power of a weapon. Each weapon can have it's rank increased a maximum of two times, through a process called “Enhancement”. Fire a bullet that creates a booster field where it lands that raises allies' attack power for a time. Inflict damage on foes with a base power of 1.5 while factoring in your remaining HP. Skill Set 2: A) Enhance Gadget 1-3. C) Curing Field Shot . Optical Attack / +29.50% Gadget effects are improved by 20 percent for 60 seconds. LV 3: STR 14 / VIT 23 / AGI 82. Rare Item Drop Rate / +7.45% D) Shield Matrix 1-3. LV1: VIT 2 / INT 6. Decreased Detectability While Crouching / N/A D) Star Splash 1-3. Also inflicts optical and blast damage with 1.0 base power. LV 3: VIT 44 / AGI 101. Skill Set 2: A) Armor Form 1-3. Close-range base power of 2.0, 1.35 and 1.65. Also affects resistance to poison, blaze and stun. I'm talking about "Big-Fuck-Your-Day-Up-Boss" Kai Revision. C) Power Form 1-3. Medal Gauge Increase / +37.00% LV 3: INT 109 / DEX 49. Explosive Defense / +18.25% Reduce an enemy’s attack power by 10 percent for 30 seconds. Quite often in the game, there are moments when it looks like you have no main mission to play, which can be annoying as it’s not quite clear if you need to level up more or do more side missions. Home » Guides » Sword Art Online: Fatal Bullet – Maximum Memory Chip Values. Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Fire a regular volley of bullets at an enemy. Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area. Skill Set 1: A) Speed Form 1 until level 40, then Gunstinger 1-3. @Kick the Bukkit, I notice the titles are unreadable if you open steam using your smartphone. Increase an ally’s defense by 10 percent for 180 seconds. LV 3: STR 46 / AGI 104. The good thing is that no matter who you take, everyone’s going to level up at the same rate if you’ve picked them or not, which is good for when you realize you need another strategy. Skill Set 2: A) Conceal 1-2. Inflict medium suppression status for 20 seconds. LV1: INT 10 / AGI 4. D) Toxic Gas Blast 1-3. Creates a field that increases an ally’s defense by 15 percent for 180 seconds. LV1: INT 19. What stats and chips you should use really depend on the weapons base stats. Place a lock-on target circle on an enemy for 30 seconds. Temporarily allows you to fire a bullet that lowers an enemy's defense. Skill Set 1: A) Hawkeye 1-3. LV 2: VIT 26 / AGI 63. Yes, with weapons they are all have base damage but it will be randomly in range of +/- 5% and in rarity: uncommon will have 1-3 shots, rare 4-5 slots, epic 6-7 slots, legendary 8 slots. LV 2: INT 48 / AGI 19. Skill Set 2: A) Tactical Roll 1-3. HP Recovery / +147.50% Skill Set 2: A) Speed Form 1 until level 29, then Gunstinger 1-3. Unleash a body blow in front of you. Base power of 4.4. LV 2: VIT 43. This item has been removed from the community because it violates Steam Community & Content Guidelines. Inflicts small poison damage for 6 seconds. So that you don’t get absolutely slaughtered the first few times you try to do anything in Gun Gale Online, here are seven things you should know when you start playing the game. Lasts for 60 seconds. LV1: AGI 3. It could provide insight you could use when doing your own custom builds for your main character or Arfa-Sys. Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4. Hate received from enemies is reduced by 15 seconds. 4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by one hit with a base power of 2.88 that covers a wide area. Running at breackneck speeds with my dual P90s, dodging bullets from mobs, and shredding unsuspecting AI players in seconds. Place a lock-on target circle on an enemy for 15 seconds. Contraction speed increases by 15 percent. Press square or R2 to do finisher with base power of 1.85. LV 3: INT 112. LV 2: AGI 46 / DEX 19. Your detection range increases by 150 percent. On that note, here’s a list of all the skills in the game, including descriptions of what they do, the stats required to unlock them and their SP cost. Lasts for 60 seconds. © Valve Corporation. Skill Set 2: A) Healing Field Shot 1 1-3. Inflict suppression status on opponents marked by Bullet Line for 20 seconds. Skill Set 2: A) Hawk Eye 1-3. Replenish a small amount of your gadget's recharge time. C) Power Form 1-3. Creates a field that increases an ally’s defense by 10 percent for 180 seconds. Critical Rate / +44.50%, These have a Hard Cap at 50% Max Cap From the indie video game to the dominating AAA that needs a 1000Gb day one update, we’ve got you covered. Everyone & for those folks who are curious about each character’s stat distribution and how it figures into that character’s overall build and play style. Weapon Memory Chips. Skill Set 2: A) Power Form 1-3. For 120 seconds, restore 135 percent of an ally’s HP. The information includes each character’s stat point allocation percentage, which shows what share or percentage of their CP they allocated for each stat. Raises speed by 15 percent. LV 3: STR 94 / AGI 41. LV 2: STR 51 / INT 7 / AGI 13 / DEX 24. LV 2: STR 30 / DEX 70. LV1: DEX 5. B) Speed Form 1-3. Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your main character and Arfa-Sys support AI. Can be done in mid-air. D) Eagle Eye Beacon 1-2. LV 2: STR 27 / AGI 65. LV1: AGI 17. Trade Value / +149.50% LV 2: STR 20 / AGI 50. If I'm not gaming, I'm writing, or sleeping, or very, very bored. Attracts even more enemy attention. Increases all of an ally’s stats by 10 percent for 120 seconds. Lasts for 60 seconds. Also increases your damage for critical hits and when hitting weak spots. LV 3: AGI 101 / DEX 44. Can do two consecutive steps. Skill Set 1: A) Sliding Shot 1-3. Who is this guide for? Creates a field that increases an ally’s attack by 10 percent for 180 seconds. Strength (STR): Determines your total weight capacity for carrying weapons. Effect lasts 60 seconds. SUBSCRIBE NOW Only $5 for 3 months. C) Dash Attack 1 until level 28, then Toxic Gas Blast 1-3. Reduce acquired hate by 750 when hitting an enemy. Like Breakthrough has a 1% change to Crit of its own, so a Critical Rate chip wont do you much good. Restore 700 HP to allies who enter health bubble. Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade. G1 Climax 30: Was Kota Ibushi The Right Winner? Fire a bullet that creates a curative field where it lands that restores allies' HP. Who knows?
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